Spider, Phase
- Armor Class
- 5 [14]
- Hit Dice
- 9+1
- Attacks
- Bite (1d6)
- Special
- poison, invisibility
- Move
- 12
- HDE/XP
- 9/1,100
Description
A Phase Spider is an aggressive predator that can shift quickly from an intangible state to attack opponents. When intangible, the phase spider is invisible, insubstantial, and capable of moving in any direction (even up or down), albeit at half-normal speed. As an intangible creature, it can move through solid objects, including living creatures. It can see and hear on the material plane. Sight and hearing on the material plane are limited to 60 feet. A typical phase spider’s body is 8 feet long and weighs about 700 pounds.
Once one locates its prey, it shifts to a tangible state to attack, attempting to catch its victim off-guard (+2 to hit). The phase spider automatically retreats back to intangible state at the beginning of the next round, before initiative is rolled.
See Also
Other creatures grouped under Spider: Spider, Giant Black Widow, Spider, Giant Bola, Spider, Giant Crab, Spider, Giant Diving Bell, Spider, Giant Ice, Spider, Giant Shrieking Tarantula, Spider, Giant Tarantula, Spider, Giant Trapdoor, Spider, Giant Water, Spider, Giant Wolf, Spider, Humming, Spider, Steel, Spider, Time.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.