Suiko
- Armor Class
- 4 [15]
- Hit Dice
- 6
- Attacks
- Claw/knee (1d6+2)
- Special
- hold/grab, choke (1d6/round), stronger choke and drowning, knee attack, aquatic
- Move
- 12 Swim 12
- HDE/XP
- 6/400
Description
Kappas are green-blue scaled creatures that live near bodies of water. They are sometimes malevolent, other times harmless pranksters, depending on their mood.
Kappas love drowning their victims; a successful claw grab can result in the kappa dragging its victim underwater and applying a choke hold, driving out air and injuring for 1d6 points of damage.
For every 25 Kappas there will be a Suiko leading them. A kappa will never fail a morale roll when a Suiko is around for fear of retribution. Referred to as the "mob bosses" of Kappas, these creatures are all malevolent with none of the fun.
Suikos have scaled skin with brutal tiger claws on their knees. They share the kappa’s love to rend and drown their foes.
Suikos will never fail morale in their lair.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.