Sylph
- Armor Class
- 9 [10]
- Hit Dice
- 3
- Attacks
- Attack (1d6)
- Special
- 7th-level Magic-user abilities, at-will invisibility, weather immunity, air elemental summoning
- Move
- 18, Fly 54
- HDE/XP
- 5/240
Description
A Sylph is a feminine fey creature of an aerial nature, appearing as a beautiful woman with dragonfly-like wings and faintly bluish skin. They live in high places, typically mountainous regions, and so rarely have company; still, most speak both the Common tongue and the language of the fey. A sylph is immune to the effects of even the most extreme normal weather conditions, ignoring heat, cold, icy rain, and even lightning. However, magical forms of these conditions have normal effect on them.
While sylphs do not fight, they have the magical abilities of a 7th-level Magic-user, and in addition can become invisible at will. One can also summon an air elemental (as the spell Conjure Elemental) once per week, with the added benefit that the elemental will never attack the sylph if she loses control of it; rather, it will simply return to its own plane of existence. Elementals summoned by a sylph using a normal spell or even a magic item behave in the same way.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.