Tentacled Shroom (or Tentacle Fungi)
- Armor Class
- 5 [14]
- Hit Dice
- 6
- Attacks
- Tentacle (1d6)
- Special
- hold/grab, constriction, swallow
- Move
- 0
- HDE/XP
- 6/400
Description
At initial sight a Tentacled Shroom appears no different to other giant fungi (like shriekes for example) but with a spiral-looking cap. Any individual passing within 10 feet of it will cause the creature to uncoil its "cap" (which is in reality a long tentacle with clawed suckers) and attack its intended prey.
A successful attack means the shroom will wrap its tentacle around the victim, constricting for 1d6 points of damage plus an additional 1d6 per round thereafter. The hold may be broken on a roll of 1 on 1d8 (add the victim's Strength bonus to the range, so a Strength of 16 would result in a range of 1-3 on 1d8); breaking the hold takes a full round. Along with each constriction there is a 20% chance (the victim’s size and weight can affect this value) that the shroom moves the victim to its core where the mouth is located and swallows them whole. A swallowed victim suffers 2d6 points of damage per round afterwards due to being digested. A victim who has been swallowed can only effectively attack with a small cutting or stabbing weapon such as a dagger or shortsword.
A tentacled shroom can keep swallowed one human- sized person at a time.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.