Treant

- Armor Class
- 2 [17]
- Hit Dice
- 7–12
- Attacks
- Strike
- Special
- Control trees
- Move
- 6
- HDE/XP
- 7/600; 8/800; 9/1,100; 10/1,400; 11/1,700; 12/2,000
Description
Treants are tree-like protectors and “shepherds” of forest trees. Depending upon their size,they have different hit dice and damage; treants of 7 to 8 hit dice inflict 2d6 points of damage with each strike of their branch-like hands, treants of 9–10 hit dice inflict 3d6 points, and treants of 11–12 hit dice inflict 4d6 points. All treants can “wake” trees within 60 feet, allowing them to walk at a rate of 3,and possibly to attack (no more than two trees at a time can be awake at the behest of a single treant)