Triton
- Armor Class
- 6 [13] to 4 [15]
- Hit Dice
- 5 to 7
- Attacks
- Tail Smash, Weapon, or Spell (1d6+2)
- Special
- Magic-User spellcasting two levels below HD, aquatic, often mounted on giant sea horses
- Move
- Swim 21
- HDE/XP
- 5 to 7/240/400/600
Description
Tritons are similar to mermen, but larger and significantly more powerful. They are able to use magic, operating as if they were Magic-users of two levels lower than their hit dice. They will often have giant sea horses as mounts.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.