Turtle, Giant Sea
- Armor Class
- 2 [17] overall; 5 [14] head and flippers
- Hit Dice
- 15
- Attacks
- Bite (1d6+2)
- Special
- swallows man-sized or smaller on natural 19-20, digestive damage (1d6+2/round), interior AC 12, shy unless threatened
- Move
- 3 Swim 21
- HDE/XP
- 15/2,900
Description
Giant Sea Turtles are shy creatures which prefer to avoid conflict; however, due to their armor and their powerful bite they can be formidable enemies. Indeed, a giant sea turtle can swallow a victim of man-size or smaller whole on any natural roll of 19 or 20 on the attack die (assuming the attack hits); such victims can attack the creature's AC 7 [12] interior only with short stabbing or cutting weapons such as daggers, but they suffer 1d6+2 points of damage per round from the creature's digestive secretions, making this a losing battle in most cases. Females come ashore on remote islands or rugged coastlines once a year in the early summer to lay a clutch of 2d8 eggs, which will be buried in the sand to be warmed by the sun until they hatch about six weeks later. Such egg clutches are often monitored by large, intelligent predators such as dragons, who will wait until the hatchlings break free from their shells and make a break for the sea. Hatchlings have 1 HD and do 1d6-1 points of damage on a bite, but will always try to flee into the sea rather than fight if they are given the option.
See Also
Other creatures grouped under Turtle: Turtle, Giant Snapping.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.