Tusker (Eyvique)
- Armor Class
- 6 [13]
- Hit Dice
- 2+2
- Attacks
- Weapon (1d6)
- Special
- cold
- Move
- 9 unarmored 12 Swim 9
- HDE/XP
- 2/30
Description
Known as Eyvique (eye-vick) in their native tongue, Tuskers are stout humanoids living in coastal regions. Similar in stature to dwarves, tuskers live simple lives fishing and whaling. As its name suggests it has a pair of long downward-pointing tusks much like a walrus. A tusker is thick-skinned and has ample fat reserves, giving it protection from the effects of a cold environment. Even extreme or magical cold causes only half-damage. If a save is involved with such a cold- based effect, a tusker receives a +4 bonus. Any tusker involved in grappling attacks does +2 damage due to its tusks, but otherwise a tusker does not attack directly with the tusks.
One out of every five tuskers will be a warrior of 4+4 HD (240 XP) and even tougher skin (AC 4 [15]). Regular tuskers gain a +1 bonus to their morale if they are led by a warrior. In tusker villages, one will be a chieftain of 8+8 HD (875 XP) with AC 2 [17] and a +2 bonus to damage due to strength.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.