Uhul

Armor Class
6 [13]
Hit Dice
3
Attacks
Bite or claw (1d6)
Special
trackless movement, surprise, hug; leader/shaman spellcasting
Move
12
HDE/XP
4/120

Description

Huge and hairy, uhul have the appearance a shaggy- furred humanoid with the head of an owl. Feathers cover their head and dapple their shoulders. Possessing sharp talons and beaks they are formidable unarmed opponents but prefer to use weapons made from natural materials such as wood and bone, the latter of which they take from their preferred food sources of other humanoids. Uhul are skilled stalkers and hunters, exhibiting cunning and cruelty in their tricks and traps they set for their unsuspecting victims. They prefer to shadow their prey from afar, often over a number of days in which they will move closer to harass and harry potential prey. Preferring to remain hidden from sight, they will make haunting calls and disorienting sounds to keep their quarry on edge and unable to rest. If they feel they may be up against a more formidable foe, they will often send in a few of their number to make a probing attack before committing to a main attack. These probing attacks are seldom to the death and will often retreat once they have acquired a good idea of the capabilities of their enemy.

Uhul have a mystical ability to move through their environments without leaving any sign of their passage. They leave no footprints or scent behind regardless of the terrain they move through, making them impossible to track through non-magical means. So stealthy are they, that they surprise on a 1-3 on a 1d6.

If the Uhul rolls a 20 on a d20 for a claw attack, the Uhul also squeezes their prey in a powerful hug that does an additional 1d8 points of damage. Uhul are quite strong and when they use weapons crafted by their own people (and thus designed for their clawed big hands) they do an additional +1 point of damage.

If 5-6 Uhul are encountered, there is a 25% chance that one of them will be a leader. Leaders carry magical totems crafted from the regurgitated remains of previous victims. These totems allow the leader to cast a Bestow Curse once per day. If encountered in their lair, 1 in 6 will be a leader of this sort. The lair will also include a shaman who is 4HD and casts spells as a 4th-level Cleric.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.