Water Leaper

- Armor Class
- 4 [15]
- Hit Dice
- 5
- Attacks
- Bite or sting (1d6+2; poison on sting)
- Special
- poison, paralysis, surprise
- Move
- 3 Fly 18 Swim 12
- HDE/XP
- 6/400
Description
A Water Leaper looks like a big bat-winged tadpole, and are most likely to inhabit swamps and lakes where they attack with a potent mouth and poisonous barbed tail. A water leaper attacks with surprise by leaping out of the water; this attack is so sudden and fast that it can surprise others on a roll of 1-3 on 1d4.
If the bite attack is a natural 19 or 20, the water leaper's jaw will latch onto the victim's body. Each round a latched water leaper will automatically bite for 1d6 points of damage. If it strikes with its sting, the victim must make a saving throw or be paralyzed for 3d4 rounds; a bite attack against a paralyzed victim will automatically latch. A latched creature can attack with a +2 bonus each round. A water leaper latched on a paralyzed victim will use its weight and wings to drag it underwater. This is why a water leaper will prefer to attack small creatures like sheep and goats.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.