Water Weird

Armor Class
4 [15]
Hit Dice
3+3
Attacks
Grab (drowning)
Special
invisible in water, surprise, drowning
Move
12 (when swimming)
HDE/XP
5/240

Description

A Water Weird is a strange kind of wild water elemental which hates living creatures, seeking to drown them so that they can feed off of their life energy in some unknown way. When at rest in a body of water, or even a large pool or vessel of water, a water weird is invisible. Once it senses living creatures within reach, it will form itself into a watery serpent in 1d4 rounds, striking suddenly out of the water to grab unsuspecting victims (and surprising on 1-4 on 1d6). The water weird cannot fully leave the water where it lives, but can reach up to 10 feet out of the water to attack potential victims.

Any character hit by a water weird must make a saving throw or be pulled into the water, thereafter suffering 1 point of damage per round while being forcibly drowned. Water weirds are very hard to kill. Sharp weapons (including piercing weapons) do only 1 point of damage on a hit (plus magic bonus, if any). Blunt weapons inflict normal damage. Spells that employ cold affect a water weird like a Alter Time (Slow only) spell, while fire-based magic does half damage (or none, if the monster makes its saving throw). Magic Missile does normal damage; most other spells have no effect (as determined by the GM). However, a water weird reduced to 0 hit points is merely disrupted, not killed, and the monster will reform with full hit points after 2d4 rounds. The only way to kill a water weird, strangely enough, is the spell Purify (Putrefy) Food and Drink (Purify only), against which the monster must make a saving throw or be instantly killed.

Water weirds have power over normal water elementals, and can assume control of one 50% of the time at a range of up to 60 feet. Only one water elemental can be controlled in this way at a time.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.