Chapter 3: Character Races

In a fantasy world, humans often aren’t alone. Elves may populate the great forests, Dwarves may carve their halls and mines into the heart of the earth, and Halflings may reside in the comfortable hill-houses of their bucolic shires. By contrast, some fantasy worlds depict an isolated human race pitted against ancient pre-human evils and the grim, savage wilderness of worlds at the dawn (or dusk) of human civilization itself. Some fantasy worlds, as a third example, accentuate the bizarre, with a wide variety of fantasy races available to the players—such worlds are filled with conflict and contradictions, always with a new wonder to be found beyond the next corner. The Referee determines what non-human races, if any, you can choose for your character.
The Human
Standard adventuring rules gathered in one place for players running human characters.
The Dwarf
Underground folk with stonework sense, hardiness against magic, and skill against giants.
The Elf
Faerie or mythic folk who combine magic, swordplay, keen perception, and ancient enmities.
The Halfling
Small shire-folk with stealth, missile accuracy, and resilience against magic.
Race Pages
Each race now has its own table-ready reference page. The Elf page includes the variant Elf advancement table in context, and the full table collection remains available from Formatted Tables.