Bear, Ghost
- Armor Class
- 4 [15]
- Hit Dice
- 9
- Attacks
- Bite or Claw (1d6+2)
- Special
- magic weapons to hit, fear, hug, undead immunities
- Move
- 12
- HDE/XP
- 10/1,400
Description
Bears attack by rending opponents with their claws, dragging them in and biting them. All bears are very tough to kill, and are able to move and attack for one round after losing all hit points.
While the term ghost-bear (or spirit-bear) usually refers to rare black bears with white coats, the Ghost Bear is actually an undead semi-corporeal bear. When a ghost bear roars it causes fear in similar fashion as the reverse of the spell Remove Fear, except that it causes all creatures within 120 feet to become frightened; those that fail to make a saving throw will flee for 2 turns. Creatures with 6 or more hit dice are immune to this effect. The ghost bear will roar every 1d4 rounds in addition to any standard attacks. The ghost bear confronts opponents in normal bear fashion with claws and bites. When a ghost bear rolls a 20 on a d20 with a claw attack, it hugs that target for 2d6 points of hug damage and the target is also drained of 1d3 points of Constitution. Elves and dwarves (and other long-lived creatures such as dragons) are allowed a saving throw to resist this effect, which must be rolled each time a hug attack occurs. Characters who lose Constitution appear to have aged. If a ghost bear is fighting a living creature which does not have a Constitution score, the GM should assign whatever score he or she sees fit.
Unlike the Constitution loss caused by an actual ghost, the lost points are temporary: one point returns after each full week of rest, or immediately by Restoration or a wish if available in the campaign. However, if a victim's Constitution is reduced to zero, they die and return as a ghost by the next nightfall.
A ghost bear can only be hit by magical weapons or spells. It can be Turned as a vampire by a Cleric, and are immune to Sleep, charm or hold spells.
See Also
Other creatures in the Bear category: Bear, Battle, Bear, Black, Bear, Cave, Bear, Dream, Bear, Grizzly (or Brown), Bear, Long, Bear, Migou, Bear, Polar, Bear, Quill, Common, Bear, Quill, Huge, Bear, Ursine Behemoth.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.