Celestial, Descendant
- Armor Class
- 5 [14]
- Hit Dice
- 4
- Attacks
- Weapon (1d3)
- Special
- 4th-level Cleric spellcasting, immune to sleep/hold/charm/illusions, banished at 0 hp unless on home plane
- Move
- 12 Fly 18
- HDE/XP
- 5/240
Description
Celestials are a powerful and ancient group of lesser divine beings with otherworldly or extra-dimensional origins. They are tasked with maintaining balance and order between the mortal and celestial worlds.
If reduced to 0 Hit Points in the mortal world, a celestial is not destroyed but disappears in a blinding white light, banished back to its home dimension or plane. Once banished, it cannot return to the mortal world for an entire year. To truly destroy one it must be reduced to 0 Hit Points while in its home dimension.
Legends say many centuries ago some celestial messengers fell in love with humans. For this, they were made mortal and forced to dwell on Earth. They married, raised families, and ultimately died. Celestial descendants are their heritage. Celestial descendants are tall, attractive humans whose distinctive feature is a pair of wings on their back. There are both male and female celestial descendants and they live in family groups like humans and halflings. Celestial descendants are not magical creatures and can be slain. They live about two hundred years.
Celestial descendants live apart from other races, often in high mountain aeries. They take their divine bloodline seriously, and study as Clerics. They often guard ancient holy sites against intrusion. They may help adventuring parties if they consider their intentions honorable. They can provide healing magic, and information on divine sites and lore. They will take up arms against threats to innocent life or to prevent the desecration of holy places.
Celestial descendants use their wings to hover and weave during combat. They do not wear armor as the added weight affects their flight. Additionally, they cast spells as a 4th-level Cleric. A suggested spells list for any given day includes: Cure (Cause) Light Wounds, Detect Chaos (Law) (Chaos only), and Bless (Curse).
See Also
Other creatures grouped under Celestial: Celestial, Arbiter, Celestial, Ascended, Celestial, Charger, Celestial, Egregor, Celestial, Guardian, Celestial, Messenger, Celestial, Oracle, Celestial, Solar, Celestial, Warden, Celestial, Watcher.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.