Celestial, Egregor

Armor Class
-5 [24]
Hit Dice
12
Attacks
Massive weapon (1d6+2)
Special
magic weapons to hit, poison/gas immunity, teleportation, 16th-level Cleric spellcasting, immune to sleep/hold/charm/illusions, banished at 0 hp unless on home plane, see description
Move
15
HDE/XP
14/2,600

Description

Celestials are a powerful and ancient group of lesser divine beings with otherworldly or extra-dimensional origins. They are tasked with maintaining balance and order between the mortal and celestial worlds.

If reduced to 0 Hit Points in the mortal world, a celestial is not destroyed but disappears in a blinding white light, banished back to its home dimension or plane. Once banished, it cannot return to the mortal world for an entire year. To truly destroy one it must be reduced to 0 Hit Points while in its home dimension.

Legends say many centuries ago some Celestial messengers fell in love with humans. Egregors are watchers put in place to ensure this never happens again. They appear as very tall humanoid figures, each in unique elaborate armor with full helmets that hide their features. Unlike other Celestials, they do not have wings, but hover in the air and teleport at-will, as per the spell, without failure.

Egregors wield massive enchanted two-handed weapons with which they deal 1d6+2 points of damage. They can teleport and strike in the same round. They can cast spells as a 16th-level Cleric and understand all languages, though they never speak.

Egregors are immune to Sleep, hold, and charm spells as well as illusions. They are unaffected by magic missiles, acid, cold, electricity, poison, gas, and normal fire. They take half-damage from fire spells. They take no damage from non-magical weapons.

Perhaps out of boredom, an egregor will appear from time to time to watch significant events from a high vantage point. It is rumored that they keep an eye on one another and that they sometimes reward adventurers who have impressed them with rare scrolls.

See Also

Other creatures grouped under Celestial: Celestial, Arbiter, Celestial, Ascended, Celestial, Charger, Celestial, Descendant, Celestial, Guardian, Celestial, Messenger, Celestial, Oracle, Celestial, Solar, Celestial, Warden, Celestial, Watcher.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.