Gaze Guard

Armor Class
0 [19] (m)
Hit Dice
5
Attacks
Attack (special)
Special
hold ray/eye rays
Move
0
HDE/XP
6/400

Description

Gaze Guards are constructed, non-sentient security systems often created by powerful Magic-users to protect their domain. They usually take the form of a stationary eye carved into a wall to guard a room or hallway. Gaze guards are ever vigilant, making them impossible to surprise, and have Darkvision out to 60 feet. While immobile, the gaze guard’s purpose is usually not to kill the interlopers but rather to intercept or repel travelers. The effect of individual gaze guards differs between creations, but it is almost always a form of ray attack. The GM may roll to determine which ray the gaze guard can use.

Gaze Guard Rays

Gaze Guard Rays
RollRayEffect
1–2CharmThe target is affected by a Charm Monster spell, as cast by a 12th-level Magic-user.
3–4HoldThe target is affected by a Hold Monster spell, as cast by a 12th-level Magic-user.
5–6PetrifyThe target is affected by a Transform Stone-Flesh (Flesh to stone only) spell, as cast by a 12th-level Magic-user.
7–8FeeblemindThe target is affected by a Feeblemind spell, as cast by a 12th-level Magic-user.
9–10ConfusionThe target is affected by a Confusion spell, as cast by a 12th-level Magic-user.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.