Golem, Flesh
- Armor Class
- 9 [10]
- Hit Dice
- 12
- Attacks
- Fist (1d6+2)
- Special
- See below
- Move
- 8
- HDE/XP
- 12/2,000
Description
Golems are man-shaped creatures built to serve their masters, usually powerful wizards or high priests. They are often used as guardians. Golems cannot be hit with non-magical weapons, and are immune to the sorts of spells used to create them (iron golems being immune to fire, for instance).
A creation stitched together from human limbs and other parts, like Frankenstein’s monster. Damage inflicted by lightning heals the golem, and it is slowed by fire and cold. No other type of spell than lightning, fire, or cold affects a flesh golem. Only +1 or better magic weapons can harm a flesh golem.
See Also
Other creatures in the Golem category: Golem, Amber, Golem, Bone, Golem, Bronze, Golem, Chain, Golem, Clay, Golem, Crystal, Golem, Glass, Golem, Gold, Golem, Hay, Golem, Household, Golem, Iron, Golem, Lead, Golem, Purifier, Golem, Rope, Golem, Stone, Golem, Straw, Golem, Tin, Golem, Web, Golem, Wood.