Golem, Lead
- Armor Class
- 4 [15] (m)
- Hit Dice
- 12
- Attacks
- Attack (1d6+2)
- Special
- magic weapons to hit, Confusion every 7 rounds, golem immunities
- Move
- 9
- HDE/XP
- 13/2,300
Description
The secret of making Lead Golems has been lost, but there are still a few ancient ones in the deepest dark places beneath the earth. They were sacred to the bat- god Camazotz and were made by his priests, who were leaders of the weird Cheiropteran bat-people. It is always man-shaped but with the heads and wings of colossal bats. The wings are non-functional as a lead golem is far too heavy to fly. It fights with lead clubs. In addition to its attack, each lead golem can cast Confusion once every seven rounds.
Legend has it that Camazotz has a lost temple deep beneath the earth which is inhabited by seven lead golems and a family of bats the size of rocs.
Golems
Golems are constructs created from non-living matter and animated by magic. They are mindless and immune to sleep, charm, hold, mind reading, telepathy, and other mind-affecting magic.
Golems cannot be harmed by non-magical weapons unless an individual entry says otherwise. A golem may also have material-specific spell interactions, vulnerabilities, or immunities, as described in its entry.
A golem must be given explicit verbal instructions, and the controller must be within 60 feet to command it. If not actively commanded, it follows the last instructions it was given; if attacked, it defends itself but usually does not pursue fleeing attackers. A controller can delegate command, but the creator's commands take precedence.
Once a golem attacks in combat, there is a cumulative 1% chance each round that it becomes berserk. A berserk golem attacks any creature in range, choosing randomly if there are several, and continues seeking new victims if current targets are killed or driven away. The chance resets to 0% only after the golem spends a full round inactive, neither attacking nor being attacked.
The creator may try to calm a berserk golem by spending one round speaking firmly to it and succeeding on a saving throw against magic. If the attempt fails, the golem turns on its creator. If a berserk golem cannot attack anyone for 5 rounds, it becomes inactive again, unless it is pursuing its creator.
Use each individual entry as the source of truth for weapon requirements, spell interactions, material vulnerabilities, breath weapons, grapples, and other exceptions.
See Also
Other creatures in the Golem category: Golem, Amber, Golem, Bone, Golem, Bronze, Golem, Chain, Golem, Clay, Golem, Crystal, Golem, Flesh, Golem, Glass, Golem, Gold, Golem, Hay, Golem, Household, Golem, Iron, Golem, Purifier, Golem, Rope, Golem, Stone, Golem, Straw, Golem, Tin, Golem, Web, Golem, Wood.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.