Lycanthrope, Wereboar

- Armor Class
- 4 [15] (s)
- Hit Dice
- 4
- Attacks
- Bite (1d6+1)
- Special
- magic or silver weapons to hit
- Move
- 15 Human Form 12
- HDE/XP
- 5/240
Description
Lycanthropes are were-creatures, particularly those in whom the disease permits assumption of a hybrid form of the human and animal. They cannot be hit by normal weapons; only silver or magical weapons inflict damage on them. If any character is brought below 50% hit points by a lycanthrope, the character will become a lycanthrope himself.
A Cure Disease spell cast before the onset is complete stops the disease, but after that point the transformation is permanent. Newly infected lycanthropes usually cannot control their changes and transform under stress or type-specific conditions. After around two to three years, they can change at will and may resist involuntary transformation with a saving throw.
Wereboars gain full control of their transformations quickly, needing only about a year to achieve mastery. They have just two forms, that of a human and that of a particularly large wild boar or sow.
In human form they tend to have "piggish" traits such as gluttony and cunning, as well as an often strong physical resemblance to swine. Wereboars usually dislike both hard work and responsibility, but they are bullies who enjoy being in charge. They are easily bored with mundane things but are excited by violence (whether witnessing it or participating in it).
See Also
Other creatures in the Lycanthrope category: Lycanthrope, Werebear, Lycanthrope, Wererat, Lycanthrope, Weretiger, Lycanthrope, Werewolf.
Source note: This creature is converted from Basic Fantasy Role-Playing Game, 4th Edition Release 142, © 2006–2025 Chris Gonnerman. The Basic Fantasy textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.