Lycanthrope, Weretiger

Armor Class
3 [16] (s)
Hit Dice
5
Attacks
Bite (1d6+1)
Special
magic or silver weapons to hit
Move
15 Human Form 12
HDE/XP
6/400

Description

Lycanthropes are were-creatures, particularly those in whom the disease permits assumption of a hybrid form of the human and animal. They cannot be hit by normal weapons; only silver or magical weapons inflict damage on them. If any character is brought below 50% hit points by a lycanthrope, the character will become a lycanthrope himself.

A Cure Disease spell cast before the onset is complete stops the disease, but after that point the transformation is permanent. Newly infected lycanthropes usually cannot control their changes and transform under stress or type-specific conditions. After around two to three years, they can change at will and may resist involuntary transformation with a saving throw.

Weretigers are humans that can transform into tigers. In human form, they are generally tall, trim, and very agile. They tend to live and hunt close to human settlements, and are excellent trackers (5 in 6 chance to track prey in either form). Weretigers will typically only attack if provoked. They are capricious and arbitrary to deal with unless whatever offer is made to them is very attractive to them.

See Also

Other creatures in the Lycanthrope category: Lycanthrope, Werebear, Lycanthrope, Wereboar, Lycanthrope, Wererat, Lycanthrope, Werewolf.

Source note: This creature is converted from Basic Fantasy Role-Playing Game, 4th Edition Release 142, © 2006–2025 Chris Gonnerman. The Basic Fantasy textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.