Skeleton, Gellybone
- Armor Class
- 6 [13] (special, see below)
- Hit Dice
- 2
- Attacks
- Claw (1d6)
- Special
- undead, immune to sleep/charm/hold
- Move
- 9
- HDE/XP
- 2/30
Description
Gellybones are skeletons that have passed through a special magical procedure that transforms their bones into a gelatinous material. They take only half damage from blunt weapons, and only a single point from arrows, bolts, or sling stones (plus any magical bonus). As with all undead, they can be Turned by a Cleric, and are immune to Sleep, charm, or hold magic. As they are mindless, no form of Detect Thoughts (ESP) is of any use against them.
See Also
Other creatures grouped under Skeleton: Skeleton, Crimson Bones, Skeleton, Diseased, Skeleton, Haunted Bones, Skeleton, Lake, Skeleton, Lava Lake, Skeleton, Pitch.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.