Skeleton, Lake
- Armor Class
- 5 [14] (special, see below)
- Hit Dice
- 2
- Attacks
- Weapon (1d6)
- Special
- breath weapon (2d6), undead, drowning, immune to sleep/charm/hold
- Move
- 9 Swim 12
- HDE/XP
- 3/60
Description
Lake Skeletons are dangerous undead roaming their place of death. A lake skeleton resembles a normal
skeleton but has the bloated remains of their lungs. A being must first drown within the lake, and over time its body is transformed into the creature that will stalk the banks of the lake they died in. Dying by other means or on other places will not result in the transformation.
Once per hour, a lake skeleton may do an extra attack by projecting a jet of water from its mouth. The stream shoots out in a straight line 15 feet in length and 5 feet in width. Anyone within range must make a saving throw or take 2d6 points of damage.
Just like normal skeletons, lake skeletons take only half damage from edged weapons, and only a single point from arrows, bolts, or sling stones (plus any magical bonus). As with all undead, they can be Turned by Clerics as zombies, and are immune to Sleep, charm, or hold magic.
As they are mindless, no form of Detect Thoughts (ESP) is of any use against them. Lake skeletons never fail morale, and thus always fight until destroyed.
See Also
Other creatures grouped under Skeleton: Skeleton, Crimson Bones, Skeleton, Diseased, Skeleton, Gellybone, Skeleton, Haunted Bones, Skeleton, Lava Lake, Skeleton, Pitch.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.