Snail, Giant

Armor Class
3 [16]
Hit Dice
6
Attacks
Slam (1d6)
Special
poison, paralysis, hold/grab
Move
3
HDE/XP
7/600

Description

A Giant Snail is a great molluscoid creature with a hard shell covering most of its body. It attacks by slamming its body into its opponents, covering them in its mucus (a powerful poison). The victim of this poison must make a saving throw against poison or be paralyzed for 1 turn.

It leaves a trail of this mucus which is also slippery, and anything attempting to sprint through it must make a saving throw or fall and be subject to the poison’s effects.

If surrounded, the giant snail may retreat into its shell, giving it an armor class of 0 [19] and a hardness of 4 (see the White Box stronghold construction rules).

See Also

Other creatures grouped under Snail: Snail, Giant Barb, Snail, Giant Cone, Snail, Giant Pounder.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.