Snail, Giant Cone
- Armor Class
- 4 [15]
- Hit Dice
- 3
- Attacks
- Attack (1d6)
- Special
- poison, paralysis, swallow
- Move
- 3
- HDE/XP
- 4/120
Description
A Giant Cone Snail is 4 to 6 feet high, and is extremely well-camouflaged and highly toxic. It has a natural long and narrow hypodermic tube (a modified tooth) to inject poison, and can launch it up to 20 feet. Stricken victims must make a saving throw against poison or be paralyzed for 2d6 hours. It swallows prey whole once succumbed. Each snail has but a single tooth to launch, and if this attack is not successful, the creature will retreat inside its shell. This gives it a bonus of +6 to its AC. The snail will then simply wait for any enemy combatants to give up and leave. A giant cone snail generally will not attack groups of creatures which outnumber it, but may lay in wait for a single opponent to become isolated and thus vulnerable.
See Also
Other creatures grouped under Snail: Snail, Giant, Snail, Giant Barb, Snail, Giant Pounder.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.