Snake, Hoop

- Armor Class
- 6 [13]
- Hit Dice
- 1
- Attacks
- Bite or Sting (1d6-1)
- Special
- poison, hold/grab
- Move
- 9 (18 see below)
- HDE/XP
- 2/30
Description
The Hoop Snake is similar to a regular pit viper except for its unique method of attack. When feeling aggressive, the hoop snake goes after its prey by grabbing its tail with its mouth, and rolling towards the victim like a wheel.
This form of locomotion allows the hoop snake to move at twice its normal speed and still attack. This attack is done by suddenly flinging its spiked, venomous tail at the target, which must make a saving throw against poison or die in 1d4 rounds. After a “hoop attack” the hoop snake will resort to regular bite attacks. The regular bite of the hoop snake is non-poisonous.
If the hoop snake decides to flee, it does so using normal snake locomotion.
See Also
Other creatures grouped under Snake: Snake, Amphisbaena, Snake, Clockwork Razor, Snake, Giant Rattlesnake, Snake, Green Tree, Snake, King Cobra, Snake, Pit Viper, Snake, Pit Viper, Giant, Snake, Python, Snake, Rainbow, Snake, Sea, Snake, Spitting Cobra, Snake, Uktena, Snake, Vampire, Snake, Vort.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.