Snake, Vampire

Medieval bestiary miniature of an emorroris serpent.
Emorroris, Bestiary, Royal MS 12 C XIX / Wikimedia Commons.
Armor Class
7 [12] (s)
Hit Dice
2
Attacks
Bite (1d6-1 plus paralysis)
Special
poison/paralysis, blood drain, mist form, jade aversion
Move
3 Fly 18
HDE/XP
4/120

Description

A Vampire Snake moves clumsily on the ground, but agilely in flight thanks to their bat-like wings. The snake's bite is poisonous and those bitten must make a saving throw. The vampire snake can take advantage of a paralyzed (or unconscious) victim, preferably females, to drain their blood for sustenance. Each round of feeding will cause the victim one negative level and heal the snake 1d3 HP.

The vampire snake has a strong aversion to jade and can be be held at bay in a similar fashion to vampires. Vampire snakes can also transform at will into a mist that can freely move at 30'; the transformation requires a single round during which the vampire snake cannot attack.

See Also

Other creatures grouped under Snake: Snake, Amphisbaena, Snake, Clockwork Razor, Snake, Giant Rattlesnake, Snake, Green Tree, Snake, Hoop, Snake, King Cobra, Snake, Pit Viper, Snake, Pit Viper, Giant, Snake, Python, Snake, Rainbow, Snake, Sea, Snake, Spitting Cobra, Snake, Uktena, Snake, Vort.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.