Contact Other Plane
The caster creates a mental contact with the planes, forces, powers, and geometries of the beyond, in order to gain affirmative or negative answers to the questions he contemplates. The spell’s effect depends on how deeply the caster wishes to delve into the planes of existence. Roll a d20 on the table below.
Table 30: Contact Other Plane
| Plane | Insanity | Right | Wrong |
|---|---|---|---|
| 1 | 1–2 | 3–11 | 12–20 |
| 2 | 1–4 | 4–13 | 14–20 |
| 3 | 1–6 | 7–16 | 16–20 |
| 4 | 1–8 | 9–17 | 18–20 |
| 5 | 1–10 | 11–18 | 19–20 |
| 6 | 1–12 | 13–19 | 20 |
- Planes are the “depth” at which the caster chooses to seek the truth; number of Yes/No questions asked.
- Temporary insanity lasts for weeks equal to the depth of the plane where the caster’s sanity failed.
- Wrong represents the possibility of being misled or misinterpreting an answer.
Source PDF page 52.