Chapter 6: Spells and Magic

Alchemical woodcut filled with occult and magical symbolism.
Azoth, Sixth Woodcut, Alchemical woodcut / Wikimedia Commons.

Clerics and Magic-Users are the only classes that can cast spells. Spells have three phases. First they are memorized (a character can only memorize a certain number of spells to bring along on an adventure – see the description of the character classes to find out how many, and what level). Second, they are prepared, which is the process of saying the magic words and making the magic gestures. Third, the spell is cast, which means it takes effect and the magic happens. In the normal sequence of combat, the caster starts preparing at the beginning of the round and casts the spell whenever his/her side has the initiative. In the alternative combat sequence, it takes a whole round to prepare a spell, but spells are cast at the beginning of the next round, and the caster can then take other actions during the round, including preparing a spell for the next round.

Cleric Spell List

Table 27: Cleric Spells

  • The spell name in parenthesis indicates the chaotic incarnation of the spell; consequences are determined by the Referee.

Source PDF page 47.

Magic-User Spell List

Table 28: Magic-User Spells

Source PDF page 48.

Spell descriptions have been split into individual pages and cross-linked from the class spell indexes.