Magic Jar
This spell relocates the caster’s life essence, intelligence, and soul into an object (of virtually any kind). The “jar” must be within 30 feet of the caster’s body for the transition to succeed. Once within the magic jar, the caster can possess the bodies of other creatures and people, provided that they are within 120 feet of the jar and fail a saving throw. The caster can return his soul to the magic jar at any time, and if a body he controls is slain, his life essence returns immediately to the jar. If the caster’s body is destroyed while his soul is in the magic jar, the soul no longer has a home other than within the magic jar (although the disembodied wizard can still possess other bodies as before). If the jar itself is destroyed while the Magic-user’s soul is within, the soul is lost. The Magic-user can return from the jar to his own body whenever desired, thus ending the spell.