Magic-User Spell Index
Spells available to Magic-Users, grouped by spell level. Each name links to a dedicated spell page.
Level 1
- Charm Person Range 120 ft.; Duration Until dispelled
- Detect Magic Range 60 ft.; Duration 20 min.
- Hold Portal Range Referee’s discretion; Duration 2d6 turns
- Light (Dark) Range 120 ft.; Duration 2 hours (C), 1 hour + 10 minutes per level (M)
- Protection from Chaos (Law) Range Caster only; Duration 2 hours (C), 1 hour (M)
- Read Languages Range Reading distance; Duration 1 or 2 readings
- Read Magic Range Caster only; Duration 2 scrolls or other writings
- Sleep Range 240 ft.; Duration Referee’s discretion
Level 2
- Detect Chaos (Law) Range 120 ft. (C), 60 ft. (M); Duration 1 hour (C), 20 min. (M)
- Detect Invisibility Range 10 ft./caster level; Duration 1 hour
- Detect Thoughts (ESP) Range 60 ft.; Duration 2 hours
- Invisibility Range 240 ft.; Duration Until dispelled or an attack is made
- Knock Range 60 ft.; Duration Instantaneous
- Levitate Range 20 ft. per level; Duration 10 minutes per level
- Light (Dark), Continual Range 120 ft.; Duration Permanent until dispelled
- Locate Object Range 90 ft. (C), 60 ft. + 10 ft. per level (M); Duration 1 minutes per level
- Phantasmal Force Range 240 ft.; Duration Until negated or dispelled
- Web Range 30 ft.; Duration 8 hours
- Wizard Lock Range Close; Duration Permanent until dispelled
Level 3
- Alter Time Range 240 ft.; Duration 30 min.
- Crystal Ball Range 60 ft.; Duration 2 hours
- Darkvision Range Touch; Duration 1 day
- Dispel Magic Range 120 ft.; Duration 10 min.
- Fireball Range 240 ft.; Duration Instantaneous
- Fly Range Touch; Duration 1d6 turns + 1 turn/level
- Hold Person Range 180 ft. (C), 120 ft. (M); Duration 90 min. (C), 1 hour + 10 minutes per level (M)
- Lightning Bolt Range 60 ft.; Duration Instantaneous
- Protection from Chaos (Law), 10 ft. radius Range 10 ft. radius around caster; Duration 2 hours
- Protection from Normal Missiles Range 30 ft.; Duration 2 hours
- Water Breathing Range 30 ft.; Duration 2 hours
Level 4
- Charm Monster Range 60 ft.; Duration Until dispelled
- Confusion Range 120 ft.; Duration 2 hours
- Dimensional Portal Range 10 ft. casting, 360 ft. teleport; Duration Instantaneous
- Hallucinatory Terrain Range 240 ft.; Duration Until touched by an enemy or dispelled
- Massmorph Range 240 ft.; Duration Until negated or dispelled
- Plant Growth Range 120 ft.; Duration Permanent until dispelled
- Polymorph Range See below; Duration See below
- Remove Curse Range Close/Touch; Duration Instantaneous
- Wall of Fire or Ice Range 60 ft.; Duration Concentration
- Wizard Eye Range 240 ft.; Duration 1 hour
Level 5
- Animal Growth Range 120 ft.; Duration 2 hours
- Animate Dead Range Referee’s discretion; Duration Permanent
- Cloudkill Range Close; Duration 1 hour
- Conjure Elemental Range 240 ft.; Duration Until dispelled
- Contact Other Plane Range None; Duration See table
- Feeblemind Range 240 ft.; Duration Permanent until dispelled
- Hold Monster Range 120 ft.; Duration 1 hour + 10 minutes per level
- Magic Jar Range See below; Duration See below
- Passwall Range 30 ft.; Duration 30 min.
- Telekinesis Range 120 ft.; Duration 1 hour
- Teleport Range Touch; Duration Instantaneous
- Transform Rock-Mud Range 120 ft.; Duration 3d6 days, or spell reversal
- Wall of Stone or Iron Range 60 ft.; Duration Permanent (stone) or 2 hours (iron)
Level 6
- Anti-Magic Shell Range Caster; Duration 2 hours
- Control Weather Range Referee’s discretion; Duration Referee’s discretion
- Death Spell Range 240 ft.; Duration Permanent
- Disintegrate Range 60 ft.; Duration Permanent
- Invisible Stalker Range Near Caster; Duration Until mission is completed
- Move Earth Range 240 ft.; Duration Permanent
- Move Water Range 240 ft.; Duration See below
- Project Image Range 240 ft.; Duration 1 hour
- Quest Range 30 ft.; Duration Until completed
- Reincarnation Range Touch; Duration Instantaneous
- Transform Stone-Flesh Range 120 ft.; Duration Permanent until reversed