Lizard, Giant Horned Chameleon

- Armor Class
- 2 [17]
- Hit Dice
- 5
- Attacks
- Bite (1d6+1)
- Special
- surprise, 20 ft. tongue grab/autobite
- Move
- 12
- HDE/XP
- 5/240
Description
Giant horned chameleons average 8' to 10' in length. They are typically green, but can change color to blend into their surroundings, allowing them to surprise prey on 1-4 on 1d6. Giant horned chameleon have very long tongues, able to spring out up to 20' forward; the sticky muscular ball on the end grabs on to the chameleon's prey, and the chameleon then drags the prey to its mouth, doing bite damage automatically on the following round (and all subsequent rounds, until the chameleon is killed or fails a morale check, or until the prey is dead).
The horns of the giant horned chameleon are used only in mating rituals, not in combat.
See Also
Other creatures grouped under Lizard: Lizard, Fire, Lizard, Giant Draco, Lizard, Giant Gecko, Lizard, Giant Minotaur, Lizard, Giant Subterranean, Lizard, Giant Tuatara, Lizard, Monitor, Giant, Lizard, Monitor, Huge, Lizard, Monitor, Large, Lizard, Shocker.
Source note: This creature is converted from Basic Fantasy Role-Playing Game, 4th Edition Release 142, © 2006–2025 Chris Gonnerman. The Basic Fantasy textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.