Lizard, Shocker

- Armor Class
- 4 [15]
- Hit Dice
- 2
- Attacks
- Bite (1d6-1)
- Special
- paralysis, lightning, electricity
- Move
- 12 Swim 6
- HDE/XP
- 3/60
Description
A Shocker Lizard has a pale gray or blue underside and a darker hue on its back. It is about 1 foot tall at the shoulder and weighs 25 pounds. This lizard is typically found in warm marshes.
Once per round, a shocker lizard can deliver an electrical shock to a single opponent within 5 feet. This attack will stun (paralyze) the target on a failed saving throw for a total of 2d8 rounds. Whenever two or more shocker lizards are within 20 feet of each other, they can work together to create a lethal shock. This effect has a radius of 20 feet, centered on any one contributing lizard. The shock deals 2d8 points of electrical (lightning) damage for each lizard contributing to it (maximum 12d8); a successful saving throw reduces the damage by half.
A shocker lizard relies on its electrical abilities in combat, and tends to bite only after attempting to shock an opponent.
Shocker lizards can automatically detect any electrical discharges within 100 feet. A solitary lizard almost always flees, but if other shocker lizards are nearby, it will "home in" on its comrades' discharges.
See Also
Other creatures grouped under Lizard: Lizard, Fire, Lizard, Giant Draco, Lizard, Giant Gecko, Lizard, Giant Horned Chameleon, Lizard, Giant Minotaur, Lizard, Giant Subterranean, Lizard, Giant Tuatara, Lizard, Monitor, Giant, Lizard, Monitor, Huge, Lizard, Monitor, Large.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.