Elemental, Air

Fairy poetry illustration including Zephyr, a spirit of air.
Salamander, Zephyr, Dusketha, Breama, Warwick Goble / Wikimedia Commons.
Armor Class
2 [17]
Hit Dice
8, 12, 16
Attacks
Strike (2d6)
Special
Whirlwind
Move
36 (when flying)
HDE/XP
9/1,100; 13/2,300; 17/3,500

Description

Elementals are living manifestations of the basic forms of matter: earth, air, fire, and water. They are usually summoned from their native planes of existence to do the bidding of a powerful wizard. These beings can also be chained within objects or structures to give the objects magical properties. Elementals are barely intelligent at all, but they are as powerful as the forces of nature that they actually are.

Air elementals can turn into a whirlwind of air with a diameter of 30 feet, hurling any creature of 1 HD or less for great distances (almost certainly killing them). Elemental whirlwinds are approximately 100 feet tall.

See Also

Other creatures grouped under Elemental (White Box): Elemental, Blood, Device, Elemental, Blood, Spell, Elemental, Blood, Staff, Elemental, Cold, Device, Elemental, Cold, Spell, Elemental, Cold, Staff, Elemental, Earth, Elemental, Fire, Elemental, Lightning, Device, Elemental, Lightning, Spell, Elemental, Lightning, Staff, Elemental, Metal, Device, Elemental, Metal, Spell, Elemental, Metal, Staff, Elemental, Water, Elemental, Wood, Device, Elemental, Wood, Spell, Elemental, Wood, Staff.