Elemental, Fire

- Armor Class
- 2 [17]
- Hit Dice
- 8, 12, 16
- Attacks
- Strike (2d6)
- Special
- Ignite materials
- Move
- 12
- HDE/XP
- 9/1,100; 13/2,300; 17/3,500
Description
Elementals are living manifestations of the basic forms of matter: earth, air, fire, and water. They are usually summoned from their native planes of existence to do the bidding of a powerful wizard. These beings can also be chained within objects or structures to give the objects magical properties. Elementals are barely intelligent at all, but they are as powerful as the forces of nature that they actually are.
Fire elementals are formless masses of flame, perhaps with a vaguely human shape. Their attacks cause flammable materials to ignite if the material fails a saving throw (as determined by the Referee).
See Also
Other creatures grouped under Elemental (White Box): Elemental, Air, Elemental, Blood, Device, Elemental, Blood, Spell, Elemental, Blood, Staff, Elemental, Cold, Device, Elemental, Cold, Spell, Elemental, Cold, Staff, Elemental, Earth, Elemental, Lightning, Device, Elemental, Lightning, Spell, Elemental, Lightning, Staff, Elemental, Metal, Device, Elemental, Metal, Spell, Elemental, Metal, Staff, Elemental, Water, Elemental, Wood, Device, Elemental, Wood, Spell, Elemental, Wood, Staff.