Elemental, Wood, Spell

Armor Class
-1 [20] (m)
Hit Dice
16
Attacks
Strike (1d6+2)
Special
fire, lightning, extra damage vs. woody material (1d6+1), magic weapons to hit
Move
12
HDE/XP
17/3,500

Description

Elementals are living manifestations of the basic forms of matter: earth, air, fire, and water. They are usually summoned from their native planes of existence to do the bidding of a powerful wizard. These beings can also be chained within objects or structures to give the objects magical properties. Elementals are barely intelligent at all, but they are as powerful as the forces of nature that they actually are.

Wood elementals appears to be large, leafless trees. They deal 1d6+1 points of extra damage to creatures in contact with any woody materials, living or dead (including weapons or shields made mainly of wood). On the other hand, they suffer double damage from fire or lightning attacks of any kind, including the attacks of fire or lightning elementals.

See Also

Other creatures grouped under Elemental (White Box): Elemental, Air, Elemental, Blood, Device, Elemental, Blood, Spell, Elemental, Blood, Staff, Elemental, Cold, Device, Elemental, Cold, Spell, Elemental, Cold, Staff, Elemental, Earth, Elemental, Fire, Elemental, Lightning, Device, Elemental, Lightning, Spell, Elemental, Lightning, Staff, Elemental, Metal, Device, Elemental, Metal, Spell, Elemental, Metal, Staff, Elemental, Water, Elemental, Wood, Device, Elemental, Wood, Staff.

Source note: This creature is converted from Basic Fantasy Role-Playing Game, 4th Edition Release 142, © 2006–2025 Chris Gonnerman. The Basic Fantasy textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.