Credits and Table of Contents

Credits

Editing and Some Words
Charlie Mason
Cover Art
Eric Lofgren
Interior Art
William McAusland
James V. West (character sheet)
Layout
Michael Clarke
Forums
snw.smolderingwizard.com
Seattle Hill Games
seattle-hill-games.blogspot.com
There is no board. I don’t get it!
Thanks To
Matt Finch, Marv Breig, John M. Stater, Simon J. Bull, James M. Spahn, Doug ‘Merias’ Maxwell, Travis Casey, James V. West and Arthur Braune

Compatible with Swords & Wizardry: WhiteBox by Matt Finch and Marv Breig.

Copyright © 2017 Seattle Hill Games. Seattle Hill Games is a trademark of Charlie Mason.

Version 2.1: April 2020

The OSR logo is by Stuart Robertson and used under the Creative Commons license linked below:
https://creativecommons.org/licenses/by/3.0/

“Swords & Wizardry, S&W, WhiteBox, and Mythmere Games are the trademarks of Matthew J. Finch,” Seattle Hill Games is not affiliated with Matthew J. Finch or Mythmere Games™.

Table of Contents

Table of Contents
SectionSource Page
Introduction3
Chapter 1: Getting Started4
Rule Number One4
Dice5
About the Optional Rules5
Character Sheets6
Attributes7
Experience Bonus7
Hit Points9
Alignment9
Character Retirement9
Chapter 2: Character Classes10
The Cleric11
The Fighter14
The Magic-User16
The Thief18
Chapter 3: Character Races20
The Dwarf21
The Elf22
The Halfling24
Chapter 4: Equipment25
Equipment Weight25
Weapon Damage25
Table 9: Adventuring Gear26
Table 10: Transportation26
Calculating Armor Class27
Hiring Assistants27
Table 11: Melee Weapons28
Table 12: Hiring Assistants28
Table 13: Missile Weapons29
Table 14: Armor29
Chapter 5: Playing the Game30
Gaining Experience31
Time31
Movement31
Outdoor Movement32
Dungeon Doors32
Light33
Listening at Doors33
Secret Doors33
Traps33
Combat34
Intent34
How Initiative Works34
Alternate Combat Sequence35
The Attack Roll36
Ascending AC Combat36
Damage and Death36
Healing38
Binding Wounds39
Invisible Opponents39
Oil39
Melee / Missile Attacks39
Morale39
Negotiation and Diplomacy40
Jousting40
Spells41
Loyalty41
Saving Throws41
Chapter 6: Spells and Magic45
Cleric Spell List46
Magic-User Spell List47
Spell Descriptions49
Chapter 7: Running the Game66
Designing an Adventure67
Creating a Campaign68
Experience Points68
Scale of Advancement69
Underworld and Wilderness Adventures70
Wandering Monsters70
Reaction Check71
Getting Lost and Encounters71
Wilderness Movement Rates72
Underworld Encounter Tables73
Wilderness Encounter Tables75
Chapter 8: Monsters78
Monster Descriptions81
Creating Monsters113
Chapter 9: Treasure114
Magic Potions118
Scrolls120
Magical Weapons and Armor122
Wands125
Rings126
Staves128
Miscellaneous Magic Items129
Cursed Items139
House Rules141
Maze Rats Tables