Demon, Agares

Armor Class
-1 [20] (m)
Hit Dice
7+7
Attacks
Bite or Claw (1d6)
Special
magic weapons to hit, poison, breath weapon, fire, cold, lightning, immunity, undead
Move
9
HDE/XP
8/800

Description

Infernal beings are monstrosities with otherworldly or extra-dimensional origins. These beings are universally vile and at odds with the powers of goodness. There are several distinct races or groups of infernal beings, generally grouped by their origin. They might be called demons, devils, or other related terms. If reduced to 0 Hit Points in the mortal world, an infernal is not destroyed but disappears in a pall of greasy black smoke and terrifying scream, banished back to its home dimension or plane. Once banished, it cannot return to the mortal world for an entire year. To truly destroy one it must be reduced to 0 Hit Points while in its home dimension.

An Agares is an intermediate demonic creature with a cunning intelligence. It looks like an eight-foot tall red goblin with razor-sharp teeth and black talons, wearing the clothes of a magistrate or high government official, but can also appear as an old man and will mostly be encountered in that form. They are usually called upon to serve as advisers or guardians, and in the latter case, they will choose deception over direct action in order to enforce their duties.

An agares will always have a nearby pet, either a basilisk, cockatrice, or a gorgon which it can direct telepathically. It can speak any language and has Darkvison with a range of 120 feet. It is immune to poison and earth magics (such as being turned to stone) and only takes half-damage against fire, lightning, and cold attacks. Magical weapons are required to hit an agares whose skin is as hard as stone.

An agares can cast Wall of Stone or Iron (Stone only) once a day, cause a localized earthquake once a turn, or breathe a cone of rock pebbles 30 feet long and 20 feet wide, causing 5d4 points of blunt damage every 1d6 rounds. The earthquake caused by an agares is limited to a diameter of 240 feet and the tremors are centered on the agares. The intensity of the tremors can be high enough to uproot a large tree or cave the roof of a cave, but as the creature loves stonework, it will be loathe to use it to damage stone buildings and fortifications, choosing instead to use it for show or to trigger traps such as an unstable pillar of stones or a dangerous object loosely held by a statue.

See Also

Other creatures in the Demon category: Demon, Balor, Demon, Imp, Demon, Lemure, Demon, Succubus, Demon, Arachnea, Demon, Barbed Devil, Demon, Baubas, Demon, Bone Devil, Demon, Creoboros, Demon, Dread Horseman, Demon, Eldri, Demon, Erinyes, Demon, Fiend, Demon, Glabrezu, Demon, Hezrou, Demon, Ice Devil, Demon, Larva, Demon, Malacoda, Demon, Malebranche, Demon, Manes, Demon, Marilith, Demon, Nalfeshni, Demon, Night Hag, Demon, Nightmare, Demon, Pazzu, Demon, Quasit, Demon, Rubicante, Demon, Shadow Fiend, Demon, Spined Devil, Demon, Vega, Demon, Vrock.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.