Demon, Bone Devil
- Armor Class
- -1 [20]
- Hit Dice
- 9
- Attacks
- Hook or tail (1d6+2; tail plus Strength poison)
- Special
- magic weapons to hit, poison, paralysis, magic, fear
- Move
- 27
- HDE/XP
- 10/1,400
Description
Infernal beings are monstrosities with otherworldly or extra-dimensional origins. These beings are universally vile and at odds with the powers of goodness. There are several distinct races or groups of infernal beings, generally grouped by their origin. They might be called demons, devils, or other related terms. If reduced to 0 Hit Points in the mortal world, an infernal is not destroyed but disappears in a pall of greasy black smoke and terrifying scream, banished back to its home dimension or plane. Once banished, it cannot return to the mortal world for an entire year. To truly destroy one it must be reduced to 0 Hit Points while in its home dimension.
Bone Devils are cadaverous humanoid monsters who appear to be nothing more than skin over bones (hence the name). Each has a scorpion-like tail and each is usually armed with a large barbed bone hook. They are usually about 9 feet tall and weigh up to 500 pounds.
The bone devil's hook inflicts 1d6+2 points of damage, and may become stuck fast if the target of a successful attack fails to make a saving throw. If this happens, tail attacks (see below) made by the bone devil on the trapped opponent are at a bonus of +2 on the attack roll. The bone devil can always free its weapon from a stuck victim with a single round's work.
The scorpion-like tail inflicts 1d6+2 points of damage on a hit, plus 1d6-1 points of Strength damage unless a saving throw is made. Strength damage can kill a victim if the Strength score is reduced to less than 1. If not completely reduced to 0 or fewer points of Strength, a victim will begin regaining them at a rate of 1d6-1 points per turn after one full turn has passed. As with most infernals, a bone demon can only be damaged by magical weapons.
These monsters, like most infernals, have several spell- like abilities. Once per round (instead of attacking) a bone devil can cast Fly on itself, Phantasmal Force, invisibility on itself, Detect Invisibility, or Cause Fear (reverse of the Remove Fear spell) in a 5-foot radius area around the creature (saving throw to resist). Once per day a bone devil can cast Ice Storm, and once per day it may attempt to summon another bone devil with a 40% chance of success. If the summoning attempt fails, the bone devil can try again as often as desired (once per round maximum) until it succeeds.
See Also
Other creatures in the Demon category: Demon, Balor, Demon, Imp, Demon, Lemure, Demon, Succubus, Demon, Agares, Demon, Arachnea, Demon, Barbed Devil, Demon, Baubas, Demon, Creoboros, Demon, Dread Horseman, Demon, Eldri, Demon, Erinyes, Demon, Fiend, Demon, Glabrezu, Demon, Hezrou, Demon, Ice Devil, Demon, Larva, Demon, Malacoda, Demon, Malebranche, Demon, Manes, Demon, Marilith, Demon, Nalfeshni, Demon, Night Hag, Demon, Nightmare, Demon, Pazzu, Demon, Quasit, Demon, Rubicante, Demon, Shadow Fiend, Demon, Spined Devil, Demon, Vega, Demon, Vrock.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.