Demon, Fiend
- Armor Class
- -3 [22]
- Hit Dice
- 13
- Attacks
- Weapon (2d6)
- Special
- magic weapons to hit, regeneration, spells, invisibility, fear, hold/grab, fire
- Move
- 9/27 (when flying)
- HDE/XP
- 15/2,900
Description
Infernal beings are monstrosities with otherworldly or extra-dimensional origins. These beings are universally vile and at odds with the powers of goodness. There are several distinct races or groups of infernal beings, generally grouped by their origin. They might be called demons, devils, or other related terms. If reduced to 0 Hit Points in the mortal world, an infernal is not destroyed but disappears in a pall of greasy black smoke and terrifying scream, banished back to its home dimension or plane. Once banished, it cannot return to the mortal world for an entire year. To truly destroy one it must be reduced to 0 Hit Points while in its home dimension.
A Fiend is a large masculine humanoid devil with bat- like wings; an average individual will be 12 feet tall and weigh 800 pounds. They often wrap their wings tightly around themselves like a cloak and appear wreathed in flames. They are generally armed with a weapon which resembles a mace with a hook in one hand and a club with jagged teeth in the other, and a fiend can attack with both weapons each round with no penalty on the attack roll. Fiends all effectively have maximum human Strength, though they do not add attack or damage bonuses for this. These monsters are hard to kill due to the fact that they regenerate at a rate of 2 hit points per round; damage inflicted by holy water (and possibly other holy items as determined by the GM) cannot be regenerated. Unlike a troll, a fiend will not continue to regenerate if reduced to zero or fewer hit points, but can in fact be slain in the normal way. As with most infernals, a fiend can only be damaged by magical weapons.
Instead of making a normal attack, a fiend can choose to use its whip-like tail, which does 2d4 points of damage on a successful hit and holds fast the victim, if man-sized or smaller, inflicting an additional 2d4 points of damage each round. Worse, once a fiend has captured a victim in this way, it may then act as it wishes in subsequent rounds while maintaining the hold and doing the additional damage automatically; the only limitation is that the fiend is reduced to half movement. Such a trapped victim generally cannot attack, but may break free by rolling to open doors with 1d20 instead of the usual 1d6 die roll.
Fiends radiate a powerful fear effect which functions as the spell Cause Fear affecting all in a 30-foot radius, with a saving throw allowed to resist. Anyone who successfully saves cannot be affected by that fiend's fear aura again for 24 hours. Other infernals are not affected by this power.
Fiends have several spell-like abilities that can be used once per round instead of performing a normal attack: Wall of Fire or Ice (Fire only), Detect Invisibility, Dispel Magic, Polymorph (self only), and Hold Person.
Once per day a fiend may also attempt to summon 1d4 barbed devils (page 145) with a 70% chance of success, and once per day may attempt to summon another fiend (55% chance of success). If either summoning fails, the fiend can try again as often as desired (once per round maximum) until it succeeds; treat these two summons as separate abilities (success of one does not affect the other).
See Also
Other creatures in the Demon category: Demon, Balor, Demon, Imp, Demon, Lemure, Demon, Succubus, Demon, Agares, Demon, Arachnea, Demon, Barbed Devil, Demon, Baubas, Demon, Bone Devil, Demon, Creoboros, Demon, Dread Horseman, Demon, Eldri, Demon, Erinyes, Demon, Glabrezu, Demon, Hezrou, Demon, Ice Devil, Demon, Larva, Demon, Malacoda, Demon, Malebranche, Demon, Manes, Demon, Marilith, Demon, Nalfeshni, Demon, Night Hag, Demon, Nightmare, Demon, Pazzu, Demon, Quasit, Demon, Rubicante, Demon, Shadow Fiend, Demon, Spined Devil, Demon, Vega, Demon, Vrock.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.