Demon, Eldri

Armor Class
4 [15] (m)
Hit Dice
9
Attacks
Claw or Spell (1d6+2)
Special
magic weapons to hit, poison, spells, acid, fire, cold, lightning, immunity
Move
15 Fly 27
HDE/XP
11/1,700

Description

Infernal beings are monstrosities with otherworldly or extra-dimensional origins. These beings are universally vile and at odds with the powers of goodness. There are several distinct races or groups of infernal beings, generally grouped by their origin. They might be called demons, devils, or other related terms. If reduced to 0 Hit Points in the mortal world, an infernal is not destroyed but disappears in a pall of greasy black smoke and terrifying scream, banished back to its home dimension or plane. Once banished, it cannot return to the mortal world for an entire year. To truly destroy one it must be reduced to 0 Hit Points while in its home dimension.

The Eldri are a breed of infernals that focus their attentions on the accumulation of dark magical secrets and evil lore. They are incredibly skilled in the use of magic and rival vegas (see page 159) in power. Both male and female varieties of eldri exist, and regardless of superficial gender they are universally beautiful. Their blood-red skin, bright orange-red hair, and single smooth horn that grows from their forehead gives them a devilish appearance.

An eldri has the ability to create blasts of flame from its hands up to 120 feet. Its nails are as hard as iron and as sharp as daggers, and will use them only if caught in melee. In addition, an eldri has the ability to fly. It has the ability to cast spells as a 15th-level Magic-user. It prefers spells that deal direct damage over subtler magics. An eldri spends its life in search of new magic and always has a small stock of magical items it has discovered over the course of its existence (as reflected in the treasure type above).

An eldri is immune to lightning and poison, and takes only half damage from acid, cold, or fire-based attacks. In addition, an eldri is only affected by magical weapons and spells of 2nd-level or higher. An eldri that is killed in combat will dissolve to fine ash, leaving only its horn behind. If this horn is not destroyed within 1 year, the eldri will form a new body with all the memories it had up to the time of its death. The exact means to destroy an eldri's horn is up to individual GMs to devise.

See Also

Other creatures in the Demon category: Demon, Balor, Demon, Imp, Demon, Lemure, Demon, Succubus, Demon, Agares, Demon, Arachnea, Demon, Barbed Devil, Demon, Baubas, Demon, Bone Devil, Demon, Creoboros, Demon, Dread Horseman, Demon, Erinyes, Demon, Fiend, Demon, Glabrezu, Demon, Hezrou, Demon, Ice Devil, Demon, Larva, Demon, Malacoda, Demon, Malebranche, Demon, Manes, Demon, Marilith, Demon, Nalfeshni, Demon, Night Hag, Demon, Nightmare, Demon, Pazzu, Demon, Quasit, Demon, Rubicante, Demon, Shadow Fiend, Demon, Spined Devil, Demon, Vega, Demon, Vrock.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.