Demon, Barbed Devil

Armor Class
0 [19] (m)
Hit Dice
8
Attacks
Claw or Tail (1d6+2)
Special
magic weapons to hit, shapechanging, fear, hold/grab, flame missile (1d6+1), surprise
Move
18
HDE/XP
9/1,100

Description

Infernal beings are monstrosities with otherworldly or extra-dimensional origins. These beings are universally vile and at odds with the powers of goodness. There are several distinct races or groups of infernal beings, generally grouped by their origin. They might be called demons, devils, or other related terms. If reduced to 0 Hit Points in the mortal world, an infernal is not destroyed but disappears in a pall of greasy black smoke and terrifying scream, banished back to its home dimension or plane. Once banished, it cannot return to the mortal world for an entire year. To truly destroy one it must be reduced to 0 Hit Points while in its home dimension.

Barbed devils are humanoid infernals with sharp claws and a spiked tail. Their skin is thick, leathery, and gray, with small spikes protruding from their joints and a slightly cone-shaped head. Despite being somewhat hunched, they still stand a full 7 feet tall. They are not particularly intelligent, and are usually minions of some greater devil or other infernal creature.

Barbed devils are freakishly perceptive and vigilant and are thus effectively impossible to surprise. They prefer to fight with their claws and tail. Any living creature struck by a barbed devil must make a saving throw against magic or suffer fear (as the reversed form of Remove Fear). Besides this power, a barbed devil can also create the effects of the spell Hold Person as often as once per round instead of attacking. A barbed devil can also create a flame in the palm of its hand at will, which can be used for any purpose the creature desires or which can be thrown as a missile weapon with the same range as a dagger, doing 1d6+1 points of damage on a successful hit as well as igniting any flammable materials it comes in contact with.

Finally, once per day a barbed devil can attempt to summon another barbed devil instead of attacking with a 35% chance of success. If the attempt fails, the barbed devil can try again as often as desired (once per round maximum) until it succeeds.

As they are otherworldly creatures, a barbed devil cannot be harmed by non-magical weapons.

See Also

Other creatures in the Demon category: Demon, Balor, Demon, Imp, Demon, Lemure, Demon, Succubus, Demon, Agares, Demon, Arachnea, Demon, Baubas, Demon, Bone Devil, Demon, Creoboros, Demon, Dread Horseman, Demon, Eldri, Demon, Erinyes, Demon, Fiend, Demon, Glabrezu, Demon, Hezrou, Demon, Ice Devil, Demon, Larva, Demon, Malacoda, Demon, Malebranche, Demon, Manes, Demon, Marilith, Demon, Nalfeshni, Demon, Night Hag, Demon, Nightmare, Demon, Pazzu, Demon, Quasit, Demon, Rubicante, Demon, Shadow Fiend, Demon, Spined Devil, Demon, Vega, Demon, Vrock.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.