Demon, Rubicante

Armor Class
0 [19] (m)
Hit Dice
4
Attacks
Claw or Weapon (1d6-1)
Special
magic weapons to hit, poison, fear, acid, fire, cold, lightning, immunity
Move
6 Fly 12
HDE/XP
6/400

Description

Infernal beings are monstrosities with otherworldly or extra-dimensional origins. These beings are universally vile and at odds with the powers of goodness. There are several distinct races or groups of infernal beings, generally grouped by their origin. They might be called demons, devils, or other related terms. If reduced to 0 Hit Points in the mortal world, an infernal is not destroyed but disappears in a pall of greasy black smoke and terrifying scream, banished back to its home dimension or plane. Once banished, it cannot return to the mortal world for an entire year. To truly destroy one it must be reduced to 0 Hit Points while in its home dimension.

Rubicante ("Red-Faced Terror") are intelligent but irascible, and seem predisposed if not determined to misconstrue anything they hear in the worst possible way. Left unchecked, they will wrangle with anyone with earshot, eventually causing destruction without care for the survival of anyone else, including themselves. As invaders and torturers they are unmatched, but they lack the ability to rein themselves in, unless under constant supervision by a greater being. Even by infernal standards, their behavior is problematic in that it routinely interferes with orderly management. Thus, they create a lot of strife for other demonic beings above them in the hierarchy.

Lacking the tail of the more powerful Malacoda Demons, they are always equipped with either a three- tined infernal pitchfork (65% chance, 2d6+1 damage) or a cat o' nine tails (35% chance, 2d4+1 damage). If their weapon is lost or damaged, they will resort to a claw / claw / bite attack.

If their physical attacks are not successful, Rubicante have the following at-will powers once per turn: Light (Dark), Continual (Dark only), Detect Magic, Detect Thoughts (ESP), or Hallucinatory Terrain. Once per day they can create a Wall of Fire or Ice (Fire only) with double the normal effect or summon an additional demon of the same type (33% chance of success). Rubicante cause a fear effect within a (saving throw against magic) upon striking an opponent for the first time.

Rubicante are immune to damage from lightning and poison, and take only half damage from acid, cold, or fire-based attacks. They can only be struck by magical weapons.

See Also

Other creatures in the Demon category: Demon, Balor, Demon, Imp, Demon, Lemure, Demon, Succubus, Demon, Agares, Demon, Arachnea, Demon, Barbed Devil, Demon, Baubas, Demon, Bone Devil, Demon, Creoboros, Demon, Dread Horseman, Demon, Eldri, Demon, Erinyes, Demon, Fiend, Demon, Glabrezu, Demon, Hezrou, Demon, Ice Devil, Demon, Larva, Demon, Malacoda, Demon, Malebranche, Demon, Manes, Demon, Marilith, Demon, Nalfeshni, Demon, Night Hag, Demon, Nightmare, Demon, Pazzu, Demon, Quasit, Demon, Shadow Fiend, Demon, Spined Devil, Demon, Vega, Demon, Vrock.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.